Avatar Manipulation as a Metaphor for Virtual Reality System Simulator Interaction
نویسندگان
چکیده
Desktop computers capable of rendering high-fidelity, three-dimensional graphics have long been used for the development of virtual worlds. Typical interaction with virtual worlds occurs in fully immersive virtual reality systems that make use of complex spatial inputs, but such inputs are not easily replicated with a keyboard and mouse. We present the concept of avatar manipulation as a metaphor for interacting with virtual worlds on desktop computing hardware, and we explain the benefits of this metaphor over techniques that require knowledge of keyboard and mouse commands for interaction. Based on our ideas, we explain an example implementation of the concept that we have written called PySim, a plug-in to VR Juggler. We then review our implementation and propose improvements for future versions.
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